diffrp.rendering.mixin#
- class diffrp.rendering.mixin.RenderSessionMixin#
Bases:
objectMixin implementation for common operations across render sessions.
- camera_P()#
- camera_V()#
- camera_VP()#
- camera_far() float#
- camera_rays() Tensor#
- vertex_array_object() VertexArrayObject#
- view_dir() Tensor#
- Returns:
Full-screen unit direction vectors of outbound rays from the camera. Tensor of shape (H, W, 3).
- Return type:
torch.Tensor